Showing posts with label Tech. Show all posts
Showing posts with label Tech. Show all posts

Sunday, November 4, 2012

Google’s most advanced voice search has arrived on iOS

Check out this website I found at feedproxy.google.com

I've been using this app for the past few days and have to say that I am fairly impressed with it. The speed at which it recognizes your voice and the words is pretty incredible. It really does a fantastic job of returning exactly what you are looking for. In some cases it does a better job than Apple's Siri. One advantage I think Google has over Apple in this case is that the app is available to owners of the iPhone 3GS and original iPad. Something that Apple wasn't able to accomplish with Siri.

While the Google app can't set appointments, reminders or send a text it does have a few witty answers to certain questions. You can try asking:
"Who made you?"
"Who let the dogs out?"

Several others as well, just give it a try.

Saturday, November 3, 2012

Review: iBooks 3 is the best iBooks yet

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iBooks 3 really is a big jump from the previous version. Authors and readers alike have been asking for social sharing capabilities for quite some time. Do you read a lot on iBooks or do you prefer Kindle, or something else?

The Apple family tree: Apple platforms through the years

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Remember Lisa? Most Apple fans should. Here is a post about Apple products from years past. Very interesting to see where Apple was and where they are now. Do you see anything from past products that may have inspired the looks or features of products today?

Friday, November 2, 2012

Zombiewood iOS Review

MacLife Staff's picture

Zombiewood iOS Review

Posted 11/02/2012 at 7:00am | by Brian Albert

 

In a world crawling with undead, it seems the opportunist is alive and well. A bespectacled Los Angeles film director wants to make zombie films, and he needs a murderous star. Enter your broad-shouldered, square-jawed avatar. I call him “Born 2 Kill,” because the phrase is proudly emblazoned across the front of his crimson trucker cap.

Zombiewood is, through and through, a twin-stick shooter. One virtual analog stick dictates movement; the other controls which direction your hot lead flies. Using pistols, machine guns, flamethrowers, and rocket launchers, you’ll mow down hundreds of zombies as they vie for your noggin. Sadly, the sticks cannot be repositioned, which is a simple but unfortunate oversight.

Every level takes place on the set of a zombie flick (like Good Cop, Dead Cop), and different scenes require different “scripts.” The script outlines a series of objectives: kill 200 zombies, rescue the victim in under two minutes, and so forth. These are all secondary to your main objective, which typically has you defending a structure or saving a damsel locked in a cage that hangs inexplicably over a horde of undead. The more objectives you complete, the more experience, cash, and coins you unlock, naturally. All of this is presented in an attractive, crisp visual style popping with light, shadows, and color; Zombiewood will look great on your iOS device of choice.

The fully-stocked arsenal (read: in-game store) is lined with several wicked-looking weapons with cool names like “The Maelstrom” and “Lucille.” Sadly, the most powerful ones are locked away behind a ridiculous pay wall. The most advanced rocket launcher available costs $749 in-game dollars, while a purchase of $500 in-game dollars will run you $50 (USD). You don’t have to buy them, of course, but those prices are just shameful.

The bottom line. Zombiewood won't devour your brain, but it's a fun romp that's well worth a download, considering the lack of a price tag.

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Zombiewood iOS
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Product 
Company 
Gameloft
Price 
Free
Requirements 

iPhone, iPad, or iPod touch running iOS 4.3 or later

Positives 

Dual-stick controls are responsive and simple. Action is fast and frantic. Weapon upgrades are fun to experiment with.

Negatives 

Virtual joysticks cannot be repositioned. Film scenarios grow stale quickly. Top-shelf weapons are ludicrously expensive.

Score

 

Will you be playing Zombiewood on your iOS device? It seems like every week a new "Zombie" app is released for our mobile devices. While this one actually look promising to be fairly fun and entertaining. So what are your thoughts? To play or not to play...

Microsoft Is Reportedly Testing Its Own Smartphone

First it built the Surface, and now Microsoft is said to be working on another new hardware product, this time a smartphone. That’s according to a new report from the Wall Street Journal, which says that Microsoft is currently working with Asian component suppliers on its own handset design, though it isn’t yet clear whether or not the device will ever go into mass production.
Details about what a Microsoft smartphone would look like are scarce, but the report does say that the version being currently tested has a screen between four and five inches, which is in keeping with recent designs from Apple and Android handset OEMs. It’s also probably pretty reasonable to assume that any device Microsoft puts out now will have more in common with the flagship phones from its hardware partners for Windows Phone 8, which include Nokia and HTC, than with its previous Kin smartphones. The teen-focused Kin carried Microsoft’s branding, but was made by Sharp, and lasted only 48 days on the market.
Microsoft had made a more dedicated approach to creating its own hardware with the Surface, albeit to mixed reviews. And as the WSJ reports, it’s also been more aggressive about enforcing hardware standards with its partners in recent years, both in terms of the look and makeup of Windows-certified PCs and in minimum specs for partner mobile handsets. That Microsoft could be considering an approach like Apple’s, wherein it would sell both hardware and software and control all aspects of the ecosystem, definitely seems more plausible than it has in the past.
Also, rumors have been building that Microsoft is working on a smartphone since back in June, thanks to Nomura analyst Rick Sherlund, who said that Microsoft was already working with a “contract manufacturer” to create their own Windows Phone 8 mobile device. Then at the beginning of October, Boy Genius Report received a tip that Microsoft was indeed working on its own smartphone, that would sell alongside and compete with partner OEM devices like the HTC 8X and Nokia Lumia 920. The company has shown it’s willing to go there with the Surface, and Nokia CEO Stephen Elop even said on a conference call two weeks ago that a Microsoft-made device would be a boost to the entire Windows Phone 8 device sales ecosystem.
Even if it didn’t become a top seller in and of itself, a Microsoft-branded smartphone could offer Windows Phone what the Nexus line provides Android: a place to show off the latest and greatest software, experiment and build hype around the platform. I think the biggest risk would be in potentially alienating hardware partners, but so far the Surface hasn’t seemed to have dampened the enthusiasm of Windows PC OEMs all that much, and Elop has already declared his support. If nothing else, a Microsoft-made Windows Phone 8 smartphone would be interesting, and generating interest is maybe the key ingredient to Microsoft’s future mobile success.
The Microsoft Surface tablet seems to be getting lots of great reviews. Even several Apple users have lined up to check out the new tablet. As an Apple fan myself I have to say Microsoft has done a fantastic job with the release of their Surface tablet. It does an amazing job grasping just what a tablet should be, and with Windows 8 it is very easy and simple to operate.
So is Microsoft getting into the smartphone game? Well why not? Their Surface tablet is already a big hit for PC users, so why not bring Windows 8 to the phone and develop their own hardware too? I believe as Windows 8 becomes more accepted across the PC world people will appreciate that their PCs, tablets and phones all run the same operating system, making it much easier to go from one device to another. Apple has done a fantastic job with this, and Microsoft is poised to do the same.